

Most of the play in this one, I find, isn't noticeable straightaway. It focused more on life phases, with more to do for toddlers and children, and even some things for adults.
BEST OF THE SIMS 3 EXPANSION PACKS SERIES
Nothing new was brought to the series with this expansion, though it was fun to play. Though this one seemed to take the formula for Late Night and change it slightly. The main problem with this, obviously, is that The Sims 3 was designed to be played alone. It was very similar to Late Night, in the way that it was about being an icon. Simport was another key feature of this, as it allowed players to play with people online over the internet. This one was actually fun to play, it was just more "style over substance". Its new town, Starlight Shores, looks exactly like the Sims equivalent of Hollywood. Whether you're a magician, acrobat or singer, this expansion is all about owning the stage. Showtime was all about the glitz and glamor of being a performer. This expansion isn't a fan favorite, I must say. Don't get me wrong, this wasn't a bad expansion pack, it just needed tidying up in a number of ways. Though they can be interesting, they take away from the core game, by introducing the whole "adventure" aspect of gameplay which changed the whole sandbox style of The Sims 3. Costing several thousand simoleons, they require you to, at times, spend days in a tomb or cave just to get one object. However, this expansion was not as good as it could've been for a number of reasons, most notably that the holidays seem like immense burdens. On paper, that sounds like a reasonable premise.

This expansion released just several months after the base game was about visiting different holiday destinations and completing missions there. Here I'll list them from my least favorite to my favorite, though they are all enjoyable in their own way. The Sims 3 had a mighty eleven expansion packs that followed it, just to keep fans of the series tied on.
